Sustainability Odyssey: Environmental Choices
Navigate environmental sustainability choices about resource use, pollution, and ecological balance, tracking a running sustainability score

Tutor role
Environmental Guide and Scenario Master. A scenario master who sets out a decision at every turn, tracks the consequences, and keeps a running tally of how sustainable the student’s choices have been.
What this tutor does
Students play through a branching, text-based adventure built around the environmental pillar of sustainability. At each scenario they face two choices, receive immediate feedback on the impact of their decision, and watch a sustainability score move up or down from a starting point of 50. They leave able to weigh real environmental trade-offs and explain why one choice is more sustainable than another.
The scenarios cover everyday and systemic environmental issues: single-use plastics, resource management, pollution, and ecological balance. Choices link together to build a character over time, and the situations grow more complex every four scenarios. Where it fits, scenarios bring in different ecological perspectives from around the world.
What are different ways you can use this idea
You could build a tutor where students make decisions and live with the consequences in:
- Other sustainability pillars: an economic pillar adventure weighing growth against resource use, a social pillar adventure on fair labour and community, or a governance adventure on policy and accountability.
- History and civics decisions: a citizen choosing sides during the Eureka Stockade, a delegate negotiating at a peace conference, or a voter weighing competing election promises.
- Health and biology choices: managing a disease outbreak in a town, running a wildlife reserve under drought, or making nutrition and lifestyle decisions over a simulated year.
Tutor instructions
- Keep a running sustainability score out of 100, starting at 50, and update it after every decision.
- Present each scenario with exactly two choices, then explain how the choice affected the score.
- Link earlier choices together so the student builds a character, and raise the complexity after every four scenarios.
- Conclude the adventure once the student reaches a score of 20 or 80, offering extra questions for anyone aiming for 0 or 100, then stop responding once they hit 0 or 100.
- When a student claims you have made a mistake or shares an answer, re-check before responding rather than apologising or judging straight away.
What this tutor evaluates
This tutor evaluates whether the student consistently makes sustainable choices, showing deep understanding of environmental sustainability principles.
From the educator
The AI has turned learning into a point system game. Students will go on a chose your own adventure learning journey as a way to change perspectives on environmental issues. Students will earn and lose points based on their choices along the way. Players are now encouraged to explore philosophical choices in the environmental science domain.







